Fast. Good. Cheap. Pick Two.

Jeff Fantasy Infinity Previews, Philosoraptor News 1 Comment

One of the – in my opinion, very few – useful insights to come out of “management theory” (broadly construed) is summed up by the famous expression “Fast. Good. Cheap. Pick two.” Though it most often gets applied to software development, I can think of very few domains where this expression doesn’t apply, and tabletop game design is not one …