The Fantasy Infinity project is approaching a rather exciting milestone. Some people who know and game with me in person already know what I mean, others will just have to find out through this site when the time comes. As for right now, I think the time has come for another large, meaty preview of the game. The material I’ve …
Weapon of Choice
I had some trouble deciding which of several sections of the Core Rulebook I should highlight next. Eventually I looked at the bits I was choosing between and went “why not all of them?”. Most were pretty short anyway, or at least the piece I wanted to highlight was. So, you’ll find below six not-previously-public excerpts from the Core Rulebook, with …
Are You Experienced
This is hot off the presses – like, I literally just finished writing it yesterday. Originally this was going to be part of the GMing chapter, but I’ve decided it makes more sense in an earlier, player-facing part of the book. So, this material will slot into chapter 2, which I previewed in this post, near the end, just before …
Character Creation – Full Chapter
It’s about time I got this blog back on track in terms of previewing Fantasy Infinity. So here’s the meatiest update on the game yet – the entire current version of the Character Creation chapter. The text is complete and I just finished a minor editing pass, fixing one grammatical mistake and tightening up probably eight or nine sentences to …
Fragments on Aperion
This time, I thought I’d post on a topic I’ve been kind of neglecting – the default setting, Aperion. Also, please take some time to gawk at the second-coolest piece of artwork Sheldon has done for me to date, on which I promptly bestowed the tongue-in-cheek title “Another Day at the Office”. (He liked it and I think that’s now …
Example Ability Descriptions
So earlier today, I finally got finished with the (preliminary, good-enough-for-the-playtest-edition) layout for chapter 2 of the Character Reference. That brings that book up to 97 pages. 50 of those half-size pages consist of ability descriptions, covering 211 abilities in all. That’s a lot of options for building unique characters; I can think of RPGs that use twice the space …
Example Destiny Wheel
You know what? I’m just going to leave this up here and let people wonder what it is. Comments, whether guesses on this or remarks about any other aspect of Fantasy Infinity, are most welcome. The only substantive thing I’ll say for the moment is that this is a playtest version of this diagram, thrown together by me via Lucidchart.com. …
Core Rulebook Intro
Writing an introduction to this post would be kind of redundant, considering it is itself an introduction. So let’s cut right to the chase. Here’s the intro to the Core Rulebook as it currently stands. 0.0 Core Rulebook Intro This should give a pretty good idea of what the playtest document will be like as well as explaining, in more …
Character Sheet 2.0
(Actually, it’s more like 6.0.) I don’t know about you, but one of the first things I do when picking up a new RPG is look at the character sheet. Very few things can tell you more about a system in such a small space. Plus, some of them are just plain cool in their own right. That’s one reason …
Fast. Good. Cheap. Pick Two.
One of the – in my opinion, very few – useful insights to come out of “management theory” (broadly construed) is summed up by the famous expression “Fast. Good. Cheap. Pick two.” Though it most often gets applied to software development, I can think of very few domains where this expression doesn’t apply, and tabletop game design is not one …
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